One platform.
Every part of your launch.
Most indie devs treat marketing, finances, and legal as afterthoughts. The ones who succeed treat them as the foundation, and run the whole thing as a team.
Set up in minutes.
Use it every week.
No onboarding call, no setup wizard, no 47-step tutorial. Add your game and start working.
Built for every stage
of your launch.
Each module is purpose-built for indie game development. Not adapted from a generic SaaS tool.
Stop duct-taping ten tools together. Run the whole launch from one place.
The high-value work that big studios have teams for, finally in one platform built for how indie devs actually ship.
Every tool, every plan.
You only pay for more games and seats.
No paywalled features. Every tier ships the full platform, collaboration included. What changes is how many games you run and how many teammates you bring.
- ✓1 seat, team tools ready when you grow
- ✓Marketing intelligence & benchmarks
- ✓Finance: projections, pricing & budget
- ✓Legal docs + contract analyzer
- ✓CRM, content plan & milestones
- ✓Showcase & sales calendar
- ✓Connect your AI (MCP)
- ✓Everything in Solo, now for a team
- ✓3 active games
- ✓4 seats included
- ✓Live collaboration: shared board & presence
- ✓Notifications & @mentions across the team
- ✓Everything in Pro
- ✓6 active games
- ✓10 seats included
- ✓The full platform across your whole catalog
Projects can be archived at any time: your data is always accessible. Archiving frees your active slot.
Built for people
who make games.
“I went into the Steam Next Fest knowing exactly where I stood: percentile 78, needing 320 more WLs to close the gap. That kind of clarity is priceless before a major festival.
“The EULA generator alone saved me $800 in legal fees. It asked the right questions about my game's mechanics and generated something actually specific to my situation.
“The showcase calendar filtered by my genre changed how I planned the whole year. I found three events I didn't know existed that were perfect for my puzzle game.
FAQ
How to market your indie game, answered.
The questions indie devs ask us most about marketing, wishlists and pricing on Steam.