The four kinds of event
Festivals for indie games come in four shapes, and they ask for different things. Steam fests are run by Valve on the store itself. Digital festivals are run by curators and communities, and some of them take the form of a Steam event page. Streamed showcases present a selection of games in a broadcast. Expos put your game on a show floor in person.
Steam fests: Next Fest and themed fests
Next Fest is built around playable demos of unreleased games2, and a title may join only one edition, ever3. It has its own deadlines and strategy, covered in the Next Fest guides linked below.
Themed fests are the ones most developers overlook. Valve runs them around a genre or a theme through the year, and while discounted games are prioritised, free games, games in Coming Soon and games with demos are also welcome to participate2. The 2027 calendar already lists fests from a Shop Keeper Fest in January to a Real-Time Strategy Fest in May2. If your game fits a theme, it is a free placement on a Steam page built for exactly your audience.
Seasonal sales are a separate thing: any game released at least 30 days before the sale is welcome to join with a discount2.
Streamed showcases
Showcases are curated, and the selection criteria are worth reading before you apply. Day of the Devs, for example, says a playable full or demo build is ideal at submission but does not need to be publicly playable, and that games are picked by a team of industry experts weighing what is new and exciting about the game, whether it has been showcased elsewhere, and whether the team can provide assets in time for the show4.
The asset list arrives after selection and it is not small. Day of the Devs asks selected games for a hi-res logo, gameplay footage or trailers, a 2 to 3 minute introduction video and a fact sheet, among other items4. A team that already has these on hand is a team the organisers can rely on.
Expos and awards
The calls that do charge are a mix of expos, awards and some digital events. In the directory, the stated fees ran from 10 euros to $600 in early November 20261, and a physical expo adds a booth, travel and the days away from development on top of any entry fee.
An expo is valuable for what happens in person: meeting publishers and press, watching strangers play, and building a network in a region. Judge one against those goals rather than against the wishlists it brings, which a free digital festival of the right theme can often match without the travel.
How to plan a festival calendar
Calls are spread across the year. In the directory in early November 2026, every month had events, from 3 in March to 18 in September and in October1. There is no single season to aim for, which means the work is keeping a pipeline rather than hitting one date.
Prepare the assets once. Most applications ask for some combination of a store page, a trailer, screenshots, a short description and a playable build, and a demo is the asset that opens the most doors, since Valve describes customers as generally using a demo to make a purchase decision5.
Track deadlines, not event dates. Applications close before the event, often well before it, and the directory offers a daily email of calls closing in the next 1 to 7 days1.
Pick the themed fests and digital festivals that match your genre first. They are free and their audience is pre-selected.
Apply to the streamed showcases whose past selections look like your game.
Choose one Next Fest edition deliberately, close enough to launch to convert the attention.
Add an expo only when you have a reason to be in the room: a publisher search, press in a region, or a playtest.
How to plan festivals and showcases for an indie game
- Prepare a reusable asset kit. Have a trailer, screenshots, a short description, a press kit and, ideally, a playable demo ready before you start applying.
- List the calls that fit your game. Filter the open calls by genre, fee and region, and note each application deadline rather than the event date.
- Start with free, themed events. Register for Steam themed fests and digital festivals that match your genre, since they cost nothing and reach the right players.
- Apply to curated showcases. Submit to streamed showcases whose past line-ups resemble your game, and be ready to deliver their assets on short notice.
- Choose your Next Fest edition. Pick a single Next Fest edition close to launch, because each game can join only one.
- Add expos with a clear goal. Book a paid expo only when there is a reason to be there in person, such as meeting publishers or press.
