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Indie game festivals and showcases: which to enter and when

By Juan Pablo Russo

Updated November 6, 2026

Key takeaways

01Most festival calls for indie games are free to enter, and there is one open in almost every month of the year. The constraint is your time and your assets, not money.
02Steam themed fests welcome games in Coming Soon and games with demos, and prioritise discounted ones. Next Fest is the exception: one edition per game, ever.
03Streamed showcases are curated by a jury. A build helps, it does not have to be public, and being able to deliver assets on time is part of what gets you picked.
04Physical expos usually cost money for a booth. Treat them as a meeting and press opportunity, not as a wishlist channel.
05A demo, a trailer and a press kit ready in advance turn every call into a quick application instead of a scramble.

The four kinds of event

Festivals for indie games come in four shapes, and they ask for different things. Steam fests are run by Valve on the store itself. Digital festivals are run by curators and communities, and some of them take the form of a Steam event page. Streamed showcases present a selection of games in a broadcast. Expos put your game on a show floor in person.

The howtomarketagame.com directory tracks open calls across all of them, with the deadline, the fee and the month of each event, and flags the ones that are awards, physical expos or limited to a region1. In early November 2026 it listed 163 calls, and 143 of them were free to enter1.

Steam fests: Next Fest and themed fests

Next Fest is built around playable demos of unreleased games2, and a title may join only one edition, ever3. It has its own deadlines and strategy, covered in the Next Fest guides linked below.

Themed fests are the ones most developers overlook. Valve runs them around a genre or a theme through the year, and while discounted games are prioritised, free games, games in Coming Soon and games with demos are also welcome to participate2. The 2027 calendar already lists fests from a Shop Keeper Fest in January to a Real-Time Strategy Fest in May2. If your game fits a theme, it is a free placement on a Steam page built for exactly your audience.

Seasonal sales are a separate thing: any game released at least 30 days before the sale is welcome to join with a discount2.

Streamed showcases

Showcases are curated, and the selection criteria are worth reading before you apply. Day of the Devs, for example, says a playable full or demo build is ideal at submission but does not need to be publicly playable, and that games are picked by a team of industry experts weighing what is new and exciting about the game, whether it has been showcased elsewhere, and whether the team can provide assets in time for the show4.

The asset list arrives after selection and it is not small. Day of the Devs asks selected games for a hi-res logo, gameplay footage or trailers, a 2 to 3 minute introduction video and a fact sheet, among other items4. A team that already has these on hand is a team the organisers can rely on.

Expos and awards

The calls that do charge are a mix of expos, awards and some digital events. In the directory, the stated fees ran from 10 euros to $600 in early November 20261, and a physical expo adds a booth, travel and the days away from development on top of any entry fee.

An expo is valuable for what happens in person: meeting publishers and press, watching strangers play, and building a network in a region. Judge one against those goals rather than against the wishlists it brings, which a free digital festival of the right theme can often match without the travel.

How to plan a festival calendar

Calls are spread across the year. In the directory in early November 2026, every month had events, from 3 in March to 18 in September and in October1. There is no single season to aim for, which means the work is keeping a pipeline rather than hitting one date.

Prepare the assets once. Most applications ask for some combination of a store page, a trailer, screenshots, a short description and a playable build, and a demo is the asset that opens the most doors, since Valve describes customers as generally using a demo to make a purchase decision5.

Track deadlines, not event dates. Applications close before the event, often well before it, and the directory offers a daily email of calls closing in the next 1 to 7 days1.

  • Pick the themed fests and digital festivals that match your genre first. They are free and their audience is pre-selected.

  • Apply to the streamed showcases whose past selections look like your game.

  • Choose one Next Fest edition deliberately, close enough to launch to convert the attention.

  • Add an expo only when you have a reason to be in the room: a publisher search, press in a region, or a playtest.

How to plan festivals and showcases for an indie game

  1. Prepare a reusable asset kit. Have a trailer, screenshots, a short description, a press kit and, ideally, a playable demo ready before you start applying.
  2. List the calls that fit your game. Filter the open calls by genre, fee and region, and note each application deadline rather than the event date.
  3. Start with free, themed events. Register for Steam themed fests and digital festivals that match your genre, since they cost nothing and reach the right players.
  4. Apply to curated showcases. Submit to streamed showcases whose past line-ups resemble your game, and be ready to deliver their assets on short notice.
  5. Choose your Next Fest edition. Pick a single Next Fest edition close to launch, because each game can join only one.
  6. Add expos with a clear goal. Book a paid expo only when there is a reason to be there in person, such as meeting publishers or press.

Frequently asked questions

Are indie game festivals free to enter?

Most are. In early November 2026, 143 of the 163 open calls listed in the howtomarketagame.com festival directory were free to enter. Where there is a fee, read what it buys, and remember that a physical expo adds booth and travel costs on top.

Can I join a Steam festival before my game has a demo?

For Steam themed fests, yes: games in Coming Soon are welcome, alongside free games and games with demos, while discounted games are prioritised. Next Fest is different, since it is built around playable demos of unreleased games and each title can join only one edition.

What do streamed showcases ask for?

A submission form first, and a build helps but rarely has to be public. If selected, expect a deadline for assets such as a logo, a trailer or gameplay footage, a short introduction video and a fact sheet. Being able to deliver on time is part of what gets a game picked.

How many festivals should an indie game enter?

As many relevant free ones as your assets allow. There is a call open in almost every month, so a steady pipeline of genre-matched festivals usually does more than a single big event. Keep paid expos for when being there in person serves a specific goal.

Sources

  1. 1How To Market A Game. Festivals. howtomarketagame.com · verified 2026-11-06
  2. 2Steamworks Documentation. Upcoming Events. partner.steamgames.com · verified 2026-11-06
  3. 3Steamworks Documentation. Steam Next Fest. partner.steamgames.com · verified 2026-11-04
  4. 4Day of the Devs. Submit your game. www.dayofthedevs.org · verified 2026-11-06
  5. 5Steamworks Documentation. Demos. partner.steamgames.com · verified 2026-07-23
Juan Pablo Russo

Juan Pablo Russo

Creator of MarketYourIndie

I'm Juan Pablo Russo, and I built MarketYourIndie because I love games and I love data, and the indie side of Steam is where the two meet. I have a bachelor's degree in marketing, and I spend my days researching to bring valuable knowledge to all indie game devs.

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MarketYourIndie lists open festival and showcase calls matched to your genre, with deadlines, fees and requirements, next to the Steam sale calendar.

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